Charlie Gomprecht is a designer from Baltimore & is now based in Brooklyn, NY.  
                           
Currently Studying at Parsons, The New School, she is studying Communication Design.

Her work largely revolves around graphic design, brand development, interaction,
motion graphics, illustration, & typography.

send me
an email



2026 CalendarA Personal Project

I designed an analog calendar for 2026 inspired by my trip to Ireland. All imagery is my own. Designed in Adobe. 

( Sold out 50 copies! )


Poster Series: Dreams//RealityMarch 2026

This project explores the contrast between dreams and reality and the often blurry line that exists at their intersection. 

Here I use warping typography, blinking effects, and choppy stop motion to reiterate the unfinished, unsettling nature of dreams. I use these effects in tandem with a sturdy sans serif typeface that represents the static nature of reality. The background imagery is meant to seem familiar but just out of reach, coming in and out of focus, representing the complexity of consciousness. 

 

STAX: A Record Label Re-imagined May 2026

I reimagined a record label from the 70’s, STAX. I created a dynamic logo ident as well as posters, Youtube landing page, OOH mockups, an updated logo, and more... 

Animations

Mostly personal experiements in AfterEffects. 

Good CompanyFall 2026

Branding and poster design for @goodcompany_maine

 

The Feminine MysticSpring 2026

This project explores how society, particularly under patriarchal systems, has historically perceived women who engage in forms of magic and non-religious spiritual practices. Women associated with mysticism have often been silenced, marginalized, and even punished for practicing beliefs outside of dominant religious structures. They have frequently been labeled as “evil” or “monstrous,” reinforcing harmful stereotypes that persist in cultural narratives.

At the same time, witchcraft is a complex and multifaceted practice, often rooted in a deep connection to the natural world and an embrace of intuition, embodiment, and the perceived power of womanhood. This project both celebrates the figure of the modern witch and critically examines the long history of systemic marginalization surrounding these practices.

My design choices have pulled from historic tarot decks, the colors of Hilma af Klint, and the natural world.  I use the moon motif to reference the cyclical nature of this oppression, to act as a window into this overlooked topic, and because women are said to be of the moon as men are of the sun. Much of my designed could be described as layered and pulled from historical sources, which help reiterate the nuances of this exhibition. 


the website

An app designed for social good November 2025

WOVEN is an app designed to support more intentional relationships with clothing by making care, longevity, and reflection visible parts of the wardrobe experience. Developed in response to fast fashion and overconsumption, the project explores how digital systems can shift behavior away from accumulation and toward accountability.

The design process focused on translating sustainable values into clear, approachable UI elements—allowing users to track garments over time, document wear and care, and reflect on the lifespan of what they own. Visual hierarchy and interaction flows were intentionally restrained, prioritizing calm navigation and long-term use over novelty.

WOVEN frames sustainability not as an abstract ideal, but as a daily practice embedded in routine. By treating clothing as something to be maintained, remembered, and valued, the app positions design as a tool for cultivating attention, responsibility, and care.



link to my research
link to Figma wireframes
Tempo/Type Animation


Thanks for being here :----)